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©2021 Emily Frank, Sebastian Heath, Chantal Stein. Text and images distributed under the terms of the Creative Commons Attribution 4.0 International (CC-BY) license.
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ISAW Papers 21 (2021)

Integration of Photogrammetry, Reflectance Transformation Imaging (RTI), and Multiband Imaging (MBI) for Visualization, Documentation, and Analysis of Archaeological and Related Materials

Emily Frank, Sebastian Heath, and Chantal Stein

URI: http://hdl.handle.net/2333.1/0cfxq0c3

Abstract: This paper describes a practical workflow that enables the integration of Photogrammetry-based 3D modeling, Reflectance Transformation Imaging (RTI), and Multiband Imaging (MBI) into a single representation that can, in turn, be rendered visually using existing open-source software. To illustrate the workflow, we apply it to a fragment of an Egyptian painted wood sarcophagus now in the Institute of Fine Arts Study (NYU) Collection and then show how the results can contribute to the visualization, documentation, and analysis of archaeological and related materials. One product of this work is an animation rendered using the open-source software Blender. The animation emphasizes aspects of surface variation and reveals the craftwork involved in producing the sarcophagus fragment. In doing so, it highlights that the workflow we describe can serve many purposes and contribute to a wide variety of research agendas.

Library of Congress Subjects: Imaging systems in archaeology; Multispectral imaging ; Three-dimensional imaging.

Introduction

This paper describes a practical workflow that enables the integration of photogrammetry-based 3D modeling, Reflectance Transformation Imaging (RTI), and Multiband Imaging (MBI)  into a single representation that can, in turn, be rendered visually using open-source software. To illustrate the workflow, we apply it to a fragment of an Egyptian painted wood sarcophagus depicting the winged goddess Isis that is now in the Institute of Fine Arts (New York University) Study Collection (Figure 1A).1 Our intent is to show that this workflow can contribute to the visualization, documentation, and analysis of a broad range of visual and material culture, though our focus in developing the workflow has been art historical and archaeological practice and research. The object used as an example here is from a museum collection, though its state of preservation, with broken edges and only partially extant original surfaces, is analogous to that of objects found in the field during archaeological fieldwork. The flexibility of the process we present is most readily seen in an animation that is embedded in the body of this article (Figure 1B and Figure 2) and that highlights particular aspects of the wooden sarcophagus fragment. Watching that animation will give readers a sense of what the workflow can accomplish. However, we believe that the steps we describe are suitable for use with a wide variety of material culture and artworks and that they are adaptable to many research agendas. One indication of the potential for application in varied contexts is that other projects are working to overlay various types of complementary imagery on photogrammetric models.2 It is likely, therefore, that this is an area of practice that will develop quickly. The workflow described here contributes to this collective progress by integrating multiple forms of imagery on a single 3D model and by using Blender as the tool that brings all the imagery into a single environment for both detailed rendering as single images and animated display.

Figure 1A. Fragment of an Egyptian painted wood sarcophagus (Conservation Center, Institute of Fine Arts, New York University; CCW01.11).