This article is available at the URI https://dlib.nyu.edu/awdl/isaw/isaw-papers/22/ as part of the NYU Library's Ancient World Digital Library in partnership with the Institute for the Study of the Ancient World (ISAW). More information about ISAW Papers is available on the ISAW website.

©2022 Gabriel McKee and Daniela Wolin; distributed under the terms of the Creative Commons Attribution 4.0 International (CC-BY) license.
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ISAW Papers 22 (2022)

Re-Rolling the Past: Representations and Reinterpretations of Antiquity in Analog and Digital Games

edited by

Gabriel Mckee and Daniela Wolin

Abstract: This collection presents papers from the 2020 virtual conference “Re-Rolling the Past: Representations and Reinterpretations of Antiquity in Analog and Digital Games.” Looking at a diverse range of games with a variety of media and mechanisms--including board games, role-playing games, and computer games-- the papers collectively examine games as valuable and useful avenues avenues for communicating information about ancient history and archaeology. Specific topics include the methodology of devising game rules that simulate ancient historical periods, pedagogical gamification and the use of simulations in educational settings, the interpretation of ancient board games in the modern era, and critical approaches to commercial game design.
Library of Congress Subjects: Video games in education; Board games in education; Games--Design; History, Ancient-–Simulation games.
Photograph of gaming dice on board.
Multicolored polyhedral dice on archaeological site plan. Photo by Gabriel Mckee and Daniela Wolin (CC BY 4.0)

As additional papers presented at the conference complete the editorial process, they will be published here.